High Capacity trucks

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Ultor's Coal
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High Capacity trucks

Post by Ultor's Coal »

Hello forum go-ers.
Today I am looking for high capacity trucks for all eras.
I did have them for the original trucks (1970s truck had 100 good capacity).
But it would seem I forgot the topic title.
Any help is most appreaciated.

:))
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
Zainy521
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Re: High Capacity trucks

Post by Zainy521 »

You could just edit the original trucks to have a higher capacity.
Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

Wonderful!
Uh...How do I do that? :?
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
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Opan
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Re: High Capacity trucks

Post by Opan »

You'll need the Locotool and all the info you need is on the LocoWiki
Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

Ive got it but whenever I drag a Dat file it doesnt open an XML or notepad.
This is interesting...
"Why? Why not! Its your adventure anyway man"
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Opan
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Re: High Capacity trucks

Post by Opan »

LocoWiki wrote:To decode your DAT files into an editable format, copy them from ObjData to your LocoTools folder and then simply drag the file onto the LocoTools executable. It will then create an .XML file in that directory and create a new folder for the images. The XML file contains all the variables for that object, such as cost and name, whilst all the graphics used by that object are stored as individual .PNG files in the seperate folder.
The xml file isn't opened directly after using the locotool. It generates two pieces of data, the xml file and the pictures folder. All you need to worry about is the xml file as you are only editing cargo capacities. Just right click the xml file, then open with notepad and use the Wiki to help you edit it. All the info is there, you just need to look.
Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

When I drag it over the exe file it still will not do anything. Even after the further instructions
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
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Nawdic
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Re: High Capacity trucks

Post by Nawdic »

The files will be in the original place where the original DAT is.
Very much a retired regular poster..... If you can say that :mrgreen:
Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

Nothings happening for some odd reason
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
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Zakos
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Re: High Capacity trucks

Post by Zakos »

If the file is still in Objdata when you drag and drop it, then check at the bottom of the folder.

Otherwise, make sure that all of the files that came with the .exe are in the same folder.
Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

the folder in which I put it in is very short.
All the contents are in the same place
"Why? Why not! Its your adventure anyway man"
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304 001
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Re: High Capacity trucks

Post by 304 001 »

There is a (very) slight possibility that the vehicles you are trying to modify are protected, preventing you from altering values within the Locotool editor. Plastikman has done this with the gantry mods in his USA packs for example.

Try some vehicle .dat files from other modders and see if you have more luck with them perhaps?
Australian "road train" trucks are available for download at http://www.walter1940.de and they may have a higher cargo capacity? But i cant say for sure as i have never used them.
Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

How can this be protected?
I also tried cutting and pasteing the file into the exe and still no luck
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
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Opan
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Re: High Capacity trucks

Post by Opan »

You can't copy and paste the dat into the executable, you need to drag it. Here is probably the easiest way.

Go to your desktop.
Create two folders.
Name one Locotool and the other Object
Once you've downloaded the Locotool unzip all the files into the folder "Locotool". If you are just dragging the .dat file into the zipped locotool, it won't work.
Copy the Dat that you want to edit (start with the default goods truck for now) into your second folder named "Object".
Now open up both folders into separate windows, and drag the .dat file into the locotool executable.
There should now be a .xml file and a folder with the sprites, within your "Object" file.

It should look something like this:
Attachments
lomo.png
lomo.png (74.93 KiB) Viewed 853 times
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Illegal_Alien
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Re: High Capacity trucks

Post by Illegal_Alien »

The max cargo is 255. (Although there are tricks to double it :P
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Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

Thank you Opan for further instruction. But now for some reason its opening in Internet Explorer.
And how might one go over 255? ?(
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
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Walter1940
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Re: High Capacity trucks

Post by Walter1940 »

Ultor's Coal wrote: Thank you Opan for further instruction. But now for some reason its opening in Internet Explorer.
This is ok if the Internet Explorer opens. You can then change the file with Notepad.
A long time ago I wrote a tutorial on how to change an xml. Everything is explained there.
http://www.walter1940.de/tutorial/xml-modding/english/
Ultor's Coal wrote: And how might one go over 255? ?
More than 255 is not working. Not on a slot. You need 2 slots for more.
Follow the tutorial.
http://www.walter1940.de/tutorial/xml-m ... english/#E
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

How would I be able to change horsepower?
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
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Walter1940
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Re: High Capacity trucks

Post by Walter1940 »

Read the tutorial, please
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Ultor's Coal
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Re: High Capacity trucks

Post by Ultor's Coal »

I cannot seem to find the subfile on horse power.
"Why? Why not! Its your adventure anyway man"
-Q FLSB 4/2013
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