[FORK] Dutch Road Furniture for Quast65's RoadSet
Posted: 02 Jul 2023 17:16
I have made a fork of the Dutch Road Furniture Set, so it matches the Highway in my RoadSet:
I have also replaced the A1-type Maximum Speed sign with an H-type Cityname & Speed Sign, as I find that more usefull and better recognisable:
And I replaced the G1-type and G2-type Highwaysigns with G3-type and G4-type Motorwaysigns.
As you can already get the G1/G2 Highwaysigns together with the hard-shoulders. Changelog:
V002:
- Improved the graphics, so that the 3 lanes look more even with regards to wideness
- Added X-Junctions
- Added Y-Junctions
- Added Tunnel Overlaps, to make 3 lane tunnels.
- Added side pieces to complete the look of the Tunnel Overlaps
- Added Overlaps for standard tunnels (to change the look of the roof)
V003:
- Moved the Tunnel Overlaps and Tunnelsides to a separate Menu (Dutch Road Furniture: Tunnels)
- Added Transition pieces for the Tunnelsides to Fulltile (Also with overlaps for standard tunnels)
- Fulltile Tunnelsides (Also with overlaps for standard tunnels) (Snowaware & Custom Foundations)
- Fulltiles without Custom Foundations (No Ridge, Side Ridge, Corner Ridge, Filler Ridge)
V004:
- Median Endings
- Medians without Guardrails
- Pedestrian/bicycle bridges over highways
- Various Roundabouts (Also for Highways and the needed connection pieces for those)
GRF and Sources are here:
viewtopic.php?p=1268514#p1268514
I will also load it up to BaNaNas if no major issues arise... (fingers crossed)
ToDo/Idea-List:
- (sloped) Tunnelsides with Water?
- Medians with closed lane because of roadworks/accidents
MANY MANY THANKS TO OzTrans FOR HELPING ME WITH CODING THE SLOPE-AWARE TILES
Set it to Quast65's RoadSet in the Parameter (I am not sure if auto-detect works...)I have also replaced the A1-type Maximum Speed sign with an H-type Cityname & Speed Sign, as I find that more usefull and better recognisable:
And I replaced the G1-type and G2-type Highwaysigns with G3-type and G4-type Motorwaysigns.
As you can already get the G1/G2 Highwaysigns together with the hard-shoulders. Changelog:
V002:
- Improved the graphics, so that the 3 lanes look more even with regards to wideness
- Added X-Junctions
- Added Y-Junctions
- Added Tunnel Overlaps, to make 3 lane tunnels.
- Added side pieces to complete the look of the Tunnel Overlaps
- Added Overlaps for standard tunnels (to change the look of the roof)
V003:
- Moved the Tunnel Overlaps and Tunnelsides to a separate Menu (Dutch Road Furniture: Tunnels)
- Added Transition pieces for the Tunnelsides to Fulltile (Also with overlaps for standard tunnels)
- Fulltile Tunnelsides (Also with overlaps for standard tunnels) (Snowaware & Custom Foundations)
- Fulltiles without Custom Foundations (No Ridge, Side Ridge, Corner Ridge, Filler Ridge)
V004:
- Median Endings
- Medians without Guardrails
- Pedestrian/bicycle bridges over highways
- Various Roundabouts (Also for Highways and the needed connection pieces for those)
GRF and Sources are here:
viewtopic.php?p=1268514#p1268514
I will also load it up to BaNaNas if no major issues arise... (fingers crossed)
ToDo/Idea-List:
- (sloped) Tunnelsides with Water?
- Medians with closed lane because of roadworks/accidents
MANY MANY THANKS TO OzTrans FOR HELPING ME WITH CODING THE SLOPE-AWARE TILES