GRAVELPIT'S gameplay screenshots
GRAVELPIT'S gameplay screenshots
One of the city in my new campaine
the main industry in this city is the car factory and several smaller ones. Everything is shipped to the main town of "Nantley"
- Attachments
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- Nantley & Co., 25 maj 1944.jpg
- (14.37 MiB) Not downloaded yet
Last edited by gravelpit on 02 Jun 2023 15:32, edited 1 time in total.
Re: Nantley gameplay screenshots
the current infrastructure condition of the scenario with the above-described city marked
Re: Nantley gameplay screenshots
Very nice screenshot!
From what set are you using tiles to show this: - The yellow stuff
- The grey/green barrels
- The black barrels (or are those stacks of tires? )
And what cargo's makes the tiles show these?
From what set are you using tiles to show this: - The yellow stuff
- The grey/green barrels
- The black barrels (or are those stacks of tires? )
And what cargo's makes the tiles show these?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Nantley gameplay screenshots
Very nice! Objects are used really perfectly Hope you'll come with your screenshot to this month Screenshot's Competition
After summer I'm gonna release big update with my objects. More than ten new warehouses are coming
After summer I'm gonna release big update with my objects. More than ten new warehouses are coming
Re: Nantley gameplay screenshots
Nanside Heath a heavy industry town, slightly revised and added Slag Griding.
the city also got two tram lines because thanks to a large factory there is a lot of work.
From the main station we can get ICE to the main town of scenario
the city also got two tram lines because thanks to a large factory there is a lot of work.
From the main station we can get ICE to the main town of scenario
Re: Nantley gameplay screenshots
Very nice work you did.
I agree with fridaemon should enter into this month screenshot competition.
I agree with fridaemon should enter into this month screenshot competition.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: Nantley gameplay screenshots
[/attachment]New Tonford[/b] is the city with the oldest vehicle in the game.
In this city there is the largest copper factory which is powered by four mines from the surrounding mountains and the first refinery in the game.
From the main station, you can take the local train (twice a day) to the NANTLEY West station, in the immediate vicinity there is a main line connecting the two metropolises[attachment=1]natley map.gif
- Attachments
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- Situation Map
- natley map.gif (109.87 KiB) Viewed 14187 times
Re: Nantley gameplay screenshots
... waiting for them like Christmas, you do great things ...
Re: Nantley gameplay screenshots
NENINGDORE is a city where two railroads intersect, and there is a large bulk terminal in the city which is powered by surrounding farms. As required by the RVG script, there is a brickyard underneath the city
[img][/img]
[attachment=0]Nenningdore.png[/attachment]
[img][/img]
[attachment=0]Nenningdore.png[/attachment]
- Attachments
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- Nenningdore.png
- (4.8 MiB) Not downloaded yet
Re: Nantley gameplay screenshots
Breaking news
A slightly refreshed port in Great Standby Cross, more capacity is needed for increased production of the nearby cement plant
A slightly refreshed port in Great Standby Cross, more capacity is needed for increased production of the nearby cement plant
Re: Nantley gameplay screenshots
A new Yard was created in the city of Great Grove, which is a response to the increased production of Kilms and thus of cement and slaked lime
Re: Nantley gameplay screenshots
I like the manor that it sitting off the coast. That looks really nifty!
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Nantley gameplay screenshots
There is also a magness mine with in-port transshipment and for export
Re: Nantley gameplay screenshots
The main station is immediately a large and important transshipment point in the immediate vicinity of Zinc smelter.
At the top of the Hump Yard (Geacombe wiev) of the Goodgrove zone
Re: Nantley gameplay screenshots
gravelpit wrote: ↑31 Jul 2021 09:59 Goodrove Inc., 17 sty 1925#1.pngGoodrove Inc., 17 sty 1925.pngGoodrove Inc., 17 sty 1925#2.png
Geacombe town with a large Zinc smelter powered by three local mines and a small brewery but very efficient as the town lies in a large agricultural valley.
The main station is immediately a large and important transshipment point in the immediate vicinity of Zinc smelter.
At the top of the Hump Yard (Geacombe wiev) of the Goodgrove zone
Re: Nantley gameplay screenshots
Couple things i change last time in my gameplay
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