Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Moderator: OpenTTD Developers
Re: Bilbo's multiplayer patch pack v2 (for OpenTTD 0.7.0)
Well, the large map patch, while not affecting the game in any way when smaller size is used (and thus having network+savegame compatibility in that case), it technically is not compatible with unpatched version, since if you use larger map sizes (on server or in savegames), the game then won't work with unpatched version.
Therefore it won't be added to this patch pack, though you are free to add it and compile it for yourself. Client compiled with large map patch will be able to connect to servers without it.
Considering the slowness, it is not there on purpose, but tile loop eats cpu proportinately to number of tiles on map. For 2048x2048 map the CPU usage from tileloop is about 5-10% on modern CPU's, but 8192x8192 map have 16 times more tiles, so the tile loop alone can easily clog even the fastest CPUs ....
It can't be easily solved, otherwise I would've done it already :)
Also, any further discussions about large map patch should go to its thread. The link is here:
http://www.tt-forums.net/viewtopic.php?f=33&t=33137
Therefore it won't be added to this patch pack, though you are free to add it and compile it for yourself. Client compiled with large map patch will be able to connect to servers without it.
Considering the slowness, it is not there on purpose, but tile loop eats cpu proportinately to number of tiles on map. For 2048x2048 map the CPU usage from tileloop is about 5-10% on modern CPU's, but 8192x8192 map have 16 times more tiles, so the tile loop alone can easily clog even the fastest CPUs ....
It can't be easily solved, otherwise I would've done it already :)
Also, any further discussions about large map patch should go to its thread. The link is here:
http://www.tt-forums.net/viewtopic.php?f=33&t=33137
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
I have updated the patchpack to 0.7.1
Get the patch and/or windows binaries in the first post.
Edit: forgot to mention the server list filter was updated to newer version.
Get the patch and/or windows binaries in the first post.
Edit: forgot to mention the server list filter was updated to newer version.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Since it is in trunk and therefor removed from the patch queue, you might change that link to something else: http://bugs.openttd.org/task/570Bilbo wrote: Password on commandline - Patch by Progman. Allow giving password on commandline
Greets
Ammler
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
- LittleHelper
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Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Thanks for your great work, Bilbo, appreciated!
Is there any chance to include the "daylength" patch ?
Greetz
Is there any chance to include the "daylength" patch ?
Greetz
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
LittleHelper wrote:Is there any chance to include the "daylength" patch ?
That should answer your question.Bilbo wrote:I decided to put up a multiplayer patch pack. I collected useful patches that maintain network and multiplayer compatibility
Greets
Ammler
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Hi,
Unfortunately, all my favorite servers are still on 0.7.0, and I'm having trouble patching 0.7.0 my self, whenever I try to use "Branch/Tag" on the 0.7 source (in TortoiseSVN) and find 0.7.0, and click ok it tells me even though it doesn't........anyway, thats besides the point, does anyone have (or can get) a precompiled binary of the patchpack v2, for 0.7.0?
Peter
Unfortunately, all my favorite servers are still on 0.7.0, and I'm having trouble patching 0.7.0 my self, whenever I try to use "Branch/Tag" on the 0.7 source (in TortoiseSVN) and find 0.7.0, and click ok it tells me
Code: Select all
Path: tags/0.7.0 already exists
Peter
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
"Branch/tag" *creates* a branch.
"Switch" ... um ... switches to an already-created branch.
"Switch" ... um ... switches to an already-created branch.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Thank you! I will try another test compile in a few moments!DaleStan wrote:"Branch/tag" *creates* a branch.
"Switch" ... um ... switches to an already-created branch.
EDIT: here is the 0.7.0 patchpack if anyone still goes on 0.7.0 servers
- Attachments
-
- Bilbo's Patchpack v2-0.7.0.rar
- Bilbo's Patchpack v2 0.7.0
- (3.63 MiB) Downloaded 125 times
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- Chief Executive
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Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
will there be More conditonal orders i have asked to patch packs to added this and see who come back to me with it added
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
2007Alain2007, don't copy and paste the same question to 3 different patchpack topics, then wait for which one caters to you.
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Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
both of theres have good and bad ponits one has one pact h i want and one has the other patchs i want
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Use this patch.
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
I am afraid that no - more conditional orders change the network protocol by adding few additional types of order, therefore breaking network compatibility. Therefore I can't add it to this patch pack. Sorry.2007Alain2007 wrote:will there be More conditonal orders i have asked to patch packs to added this and see who come back to me with it added
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Can we expect this patch for OpenTTD 0.7.2? (pretty please )
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Have you already tried to apply the 0.7.1 patch to 0.7.2?Razmir wrote:Can we expect this patch for OpenTTD 0.7.2? (pretty please )
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
No, I am busted. Lazybones. Although I tried to compile OpenTTD once under Cygwin to make Windows binaries, it is long enough to remember how exactly it worked, so I tend to wait till I see Windows binaries done by someone more experienced...Yexo wrote: Have you already tried to apply the 0.7.1 patch to 0.7.2?
So another question. Would it be much of me to ask you to compile 0.7.2 version with this patch (again pretty please )
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Yes . I don't have a C++ compiler here, and when I'm home I'm not going to spend my time compiling patch packs.Razmir wrote:So another question. Would it be much of me to ask you to compile 0.7.2 version with this patch (again pretty please )
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
I understand that...Yexo wrote:I'm not going to spend my time compiling patch packs.
Now after half a day I tried everything what I was able with http://wiki.openttd.org/Compiling_on_MinGW and TortoiseSVN. I am able to succesfully compile 0.7.2 version. But after applying Bilbo's patch compiling ends with error. I can do no more with my powers.
So, if there is good soul who can do it better than me, please do, if you can spend some time compiling patch packs.
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
You sound exactly like me when I was learning how to compile.
Meanwhile, I will try to compile and patch and see if anything happens.
Razmir, could you maybe post a link which shows your error messages? Or maybe a binary?
Meanwhile, I will try to compile and patch and see if anything happens.
Razmir, could you maybe post a link which shows your error messages? Or maybe a binary?
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