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Re: [REL] The Serpent scenario

Posted: 23 Oct 2011 22:30
by Down By The River
Hey when I clicked on the Serpant download link, I was sent to a page that said 404 not found. Any insight on this?

Re: [REL] The Serpent scenario

Posted: 27 Oct 2011 08:51
by Emperor Darth Sidious
Try this link: http://www.amitrains.co.uk/downloads/summary/15/72.html

There you can download the installer for the Serpent as well :wink:

Greetz,

Erik

Re: [REL] The Serpent scenario

Posted: 27 Oct 2011 22:04
by Down By The River
alright thanks man.

Re: [REL] The Serpent scenario

Posted: 28 Oct 2011 17:12
by Zimmlock
Have ajusted the DL link, redirected to AMItrains The Serpent directly

Re: [REL] The Serpent scenario

Posted: 30 Dec 2011 01:22
by Danii
Hello,
I need please help.I if this scenario has downloaded and alll after the row,
how it in this Readme stood has installed. But now I have a problem.

I would need please the stack SNDALHO.In the Conrail Alcos, unfortunately, it was not included.

Thanks for your help and support

Danii

PS: Sorry for the bad englisch,hope, nevertheless, you have understood me

Re: [REL] The Serpent scenario

Posted: 30 Dec 2011 15:26
by lego_trains
I just installed Locomotion and this map last week. It is in there.

Make sure you have the latest version from AMI.

Re: [REL] The Serpent scenario

Posted: 07 Mar 2012 16:17
by jeroen0202
omg i can't find the packs and mods do you have links of them?
sorry :$

Re: [REL] The Serpent scenario

Posted: 07 Mar 2012 20:37
by Illegal_Alien
There is a readme who points you to the correct location.
*Please note* Not only is this a hard map to play, it can be hard to install. follow the instructions to the letter.

By Zimmlock and CLW.

Re: [REL] The Serpent scenario

Posted: 12 Apr 2012 21:01
by stardust78
Hello everybody,

first of all: my English isn't the best and I hope that it is good enough to understand my question. (If this question is wrong in this topic, please moderators move it to the proper place. )

First I find, the scenario "The Serpent" very excellent and I often play it. But now for my real question. How does Zimmlock make that the industries are so linear and delimited in her form. The standard form is not so pretty to watch.

How I work, scenarios also made the industries so precisely and overflowing into each other (such as the 3 coal- or iron ore mines, or also the refinery, the factory, the printery and the coal power station) at Zimmlocks to make?

I would be very pleased about an answer.

Re: [REL] The Serpent scenario

Posted: 13 Apr 2012 23:48
by Sir BNSF
I think what you do is put a road around where you want to build the industry and make the road in the shape you want. Then just place the industry in the middle. It won't cross the road so now you have nice and straight industries. I think thats how it works but I'm not entirely sure.

Re: [REL] The Serpent scenario

Posted: 14 Apr 2012 07:46
by Zimmlock
Sir BNSF wrote:I think what you do is put a road around where you want to build the industry and make the road in the shape you want. Then just place the industry in the middle. It won't cross the road so now you have nice and straight industries. I think thats how it works but I'm not entirely sure.
Thats it, i usualy build just a U shape road with 5 or 6 tiles between them, then i place the first plant in the U curve. Now the next plant ll not allways slide into the other nicely, this is because the game builds a few different layouts, if your not happy, just delete the last placed plant and do it again, if the game gives you the same "un happy" layout, just build that plant somewhere else and delete it later.
You have to fiddle around a little.

Re: [REL] The Serpent scenario

Posted: 15 Apr 2012 14:48
by stardust78
Thank you for the answer. I have immediately tried it and of course it works as described. Many thanks once again. :)

Re: [REL] The Serpent scenario

Posted: 29 Jun 2012 20:44
by felimenta97
There is a no mod version of this map?

Re: [REL] The Serpent scenario

Posted: 27 Apr 2013 00:30
by Emperor Darth Sidious
Here it is...http://www.tt-forums.net/viewtopic.php? ... nt#p961783

Sorry for the bump but now people will know that there is a No-Mod version that I have uploaded a few years ago with Zimmlocks permission.

Re: [REL] The Serpent scenario

Posted: 28 Apr 2013 09:32
by Lighthouse
Hey, EDS is back on track.. :mrgreen:

Re: [REL] The Serpent scenario

Posted: 02 Jun 2013 07:25
by Zimmlock
Yeah not many left of the old gang, i play to much World of Tanks, but keep a small eye on Locomotion.
Nice to see you to Lighthouse and EDS

Re: [REL] The Serpent scenario

Posted: 07 Jun 2013 18:08
by rdrdrdrd
yeah I love locomotion but its golden age has passed :( ... I have yet to find anything better for signal and yard fun though.

its almost like 2010 in this thread :P

Re: [REL] The Serpent scenario

Posted: 07 Jun 2013 18:26
by Zimmlock
Hey Rdrdrdrd,

I guess there ll finaly be left a small gang of locomotion die hards.

Re: [REL] The Serpent scenario

Posted: 07 Jun 2013 19:25
by Emperor Darth Sidious
I'm one of those die-hards and will be playin locomotion until I have to leave this world...Is there life after Locomotion ? Who knows... :mrgreen:

Re: [REL] The Serpent scenario

Posted: 16 Jun 2013 20:55
by rdrdrdrd
Zimmlock wrote:Hey Rdrdrdrd,

I guess there ll finaly be left a small gang of locomotion die hards.
Yeah I feel like we should make a google drive, dropbox, or similar backup of everything linked to a shared account in case anyone goes awol or AMI or such goes down, it'd be a real shame to see everything that people worked so hard on disappear.

I play every week or so, its relaxing to build something complex like this, at least ottd is still going strong.